SQUID, GIANT
{{Monster Table
| creature=
| style=
| size=Huge | type= Animal (Aquatic)
| hd= 12d8+18 | hp=72
| init= +3
| speed= Swim 80 ft. (16 squares)
| ac= 17 (–2 size, +3 Dex, +6 natural) | touch= 11 | flat= 14
| bab= +9 | grapple=+29
| at= Tentacle +15 melee (1d6+8)
| full_at= 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
| space= 15 ft. | reach=15 ft. (30 ft. with tentacle)
| sa= Constrict 1d6+8, improved grab
| sq= Ink cloud, jet, low-light vision
| fort= +9 | ref= +11 | will= +5
| | str=26| dex=17| con=13| int=1| wis=12| cha=2
| skills= Listen +10, Spot +11, Swim +16
| feats= Alertness, Diehard, Endurance, Toughness (2)
| env= Temperate aquatic
| align= Always neutral
| org= Solitary
| cr= 9
| adv= 13–18 HD (Huge); 19–36 HD (Gargantuan)
| la= —
}}
These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.
COMBAT
An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check. Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks. Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured. Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. SEE WIKIPEDIA ENTRY: Giant Squid- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Aquatic Subtype Category:CR9 Category:Huge Size Category:Temperate Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}